World
Quests
Quests are separate hunts with their own monsters, boss and rewards. They come in four categories: Leveling Quests, Equipment Quests, the Evolution Quest and the Dungeon.
On this page
How they work
- Get the quest entry: it drops from monsters in regions that overlap the quest's level range and, more often, from those regions' bosses.
- Use the entry: bag → right-click → Use, or Character → Quests → Enter. It is consumed.
- Each entry lasts 10 min with the game open. When time runs out, the hero returns to the region they were in.
- Dying ends the quest and the entry is lost.
- Entries and Experience Boxes only work within the quest's level range.
- Quests don't run during offline progress.
- In Leveling Quests the boss appears after 40 kills and returns every 60 kills. Equipment quests end when the boss falls; cape quests have no entry and are a single boss.
Leveling Quests
Leveling QuestsXP and Experience Boxes in your level range.
| Quest | Levels | Entry | Boss | XP Box |
|---|---|---|---|---|
| 1–35 | Instructor's Whistle | Relentless Drill InstructorHP 2,600 | 923 XP | |
| 40–115 | Gravedigger's Shovel | Accursed GravediggerHP 25,350 | 9,228 XP | |
| 116–190 | Gardener's Watering Can | Rotten GoddessHP 55,211 | 36,913 XP | |
| 191–265 | Kaizen Seal | Kaizen, the Black KnightHP 70,668 | 76,901 XP | |
| 266–320 | Hydra Scale | Lair HydraHP 147,420 | 153,802 XP |
Quest monsters drop equipment of the range's tier, and every entry yields hunting XP and Experience Boxes.
Equipment Quests
Equipment QuestsCapes, amulets and guaranteed refines.
Mystic Land Guardian
Every amulet the Mystic Land Guardian weaves from the earth itself has unique attributes. Defeat it as often as you like until you find yours.
- Levels
- 60–400
- Entry
- Mystic Seed
- Boss
- Mystic Land Guardian, after 15 kills
- Reward
- Mystic Land Amulet with 2 to 4 rolled affixes
Quest bands (the hero enters the one for their level): 60–180 (×1) · 181–300 (×1.6) · 301–400 (×2.2) — the multiplier applies to the amulet's affixes.
Gargoyle's Fang
With the Gargoyle's fang, the Ash Smith tempers any armor to +6. The beast sleeps in the dungeon beneath the Pit: cut through its spawn and bring it down before time runs out.
- Levels
- 201–255
- Entry
- Stone Wing
- Boss
- Gargoyle, after 30 kills
- Reward
- Single use: refines one equipped armor piece below +6 to +6. You pick the piece; otherwise, the lowest-refined one is used.
Cape quests
Capes come from two quests with no entry, in the Quests window: a single boss, with 10 min to bring it down. The cape is permanent and bound to the character.
| Quest | Level | Boss | Reward |
|---|---|---|---|
| Apprentice's TrialArms Master | 100+ | Mantle GuardianHP 450,000 | Apprentice Cape |
| Kingdom's OathHerald of the Kingdoms | 250+ | Champion of OathsHP 2,600,000 | Cape of the Kingdom of Aurora / Cape of the Kingdom of Embers / Neutral Mantle |
In the Kingdom's Oath the choice is permanent. Each cape's stats are in Equipment.
Evolution Quest
Evolution QuestFrom level 325. Each completion sets you back 1 level; up to 4 per hero.
Beginning of Misfortune
In the grove of the fallen elves began the misfortune that snuffed out the first Vigil. The Elder teaches how to face it, at a steep price: each completion costs a level.
- Entry
- Mark of Misfortune, from level 325
- Level range
- 325–355
- Boss
- Fallen Elf Queen (HP 156,325)
- Completions
- up to 4 per hero
- Completing means surviving until time runs out. Each completion sets you back 1 level.
- Attribute and path points are kept; leveling up again doesn't grant that level's points twice.
- Dying doesn't cost a level, but it spends the entry.
- There's no Experience Box. Its monsters drop tier VII equipment.
- The Quests window shows your progress (Completed N/4). With auto-enter on, the hero goes in on their own while completions remain.
Dungeon: the Water Zone
DungeonThe Drowned Temple, opened with a Water Scroll.
The Water Scroll opens a dungeon of 8 timed rooms and a boss, in three difficulties:
| Difficulty | Levels | Scroll | Boss |
|---|---|---|---|
| 150–255 | Water Scroll N | Young Hydra | |
| 256–320 | Water Scroll M | Abyssal Kraken | |
| 321–400 | Water Scroll A | Neses, the Leviathan |
Rules, rooms, rewards and the Kraken: Water Zone.
Experience Boxes
Experience Boxes drop in Leveling Quests and hold a fixed amount of XP, higher for higher-level quests. Use them from the bag (right-click → Use) within the box's level range. The XP multiplier and the Experience Chest boost the amount.
| Box | Levels | XP |
|---|---|---|
| 1–35 | 923 | |
| 40–115 | 9,228 | |
| 116–190 | 36,913 | |
| 191–265 | 76,901 | |
| 266–320 | 153,802 |
- In a party, whoever opens it gets 100% and every other member, in any region, 10%.
- Options → Game → Auto-open XP Boxes opens the boxes of heroes in the field when their level is within range (game open only).
Roast Chicken and Experience Chest
Two effect consumables drop from monsters and bosses. Their timer runs in real time, and using another one adds to the duration, up to 24 h.
| Item | Effect |
|---|---|
| +15% damage against monsters (physical and magic) for 4 h. Duration stacks up to 24 h. | |
| Double XP for 2 h, on top of the XP multiplier. Duration stacks up to 24 h. |
In a party, the Experience Chest of whoever landed the killing blow counts: the monster's XP doubles before it is split.
Game data from October 3, 2026.