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WAR OF DUSK
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World

Water Zone

The Water Zone is the game's dungeon: 8 timed rooms and a boss, opened with a Water Scroll in three difficulties — N, M and A. Solo or with the whole party.

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How to enter

  1. Go to the Drowned Temple, in Oathwaste (Map). It's a temple with no monsters, where the party gathers.
  2. Use the Water Scroll there: right-click → Use, or Quests → Water Zone.
  3. The whole party is pulled in, even members in a quest or another region. Any level can enter any difficulty.
  • Only the party leader uses the scroll (or you, solo). It's consumed on entry.
  • Inside you can't change region, enter a quest or use another scroll.
  • The Water Zone only runs with the game open. At the end, everyone returns to the temple.

Rooms and rules

Each room lasts 2 min. Monsters come in from the right and push toward the party; once the room is clear, the next starts in 2 s. Fallen heroes come back in the next room. Time out or party wiped: failure. Boss defeated: every participant gets the reward.

Water Zone: room 5 of 8, with timer and monsters left
Room 5 of 8, with the timer and the monsters left.
Water rooms
RoomMonster
1Coral Crab
2Electric Eel
3Fishman
4Spectral Jellyfish
5Warrior Turtle
6Shadow Siren
7Water Elemental
8Triton Guardian
BossYoung Hydra / Abyssal Kraken / Neses, the Leviathan

XP is fixed per room: every monster is always worth the same, whatever the heroes' level, with no level-difference rule. It's split by the party rule, and the killer's Experience Chest doubles it.

Difficulties and rewards

Water difficulties
DifficultyLevelsXP per monsterMonsters/roomBossReward
Water NIce150–2551,305–1,83010–13Young Hydra47,700 XP3,000 gold, Experience Chest ×1
Water MLightning256–3201,710–2,40013–16Abyssal Kraken66,600 XP10,000 gold, Experience Chest ×2, Roast Chicken ×1
Water AIce321–4001,895–2,62516–20Neses, the Leviathan80,000 XP12,000 gold, Experience Chest ×2, Roast Chicken ×1

The Water M reward already includes the bonus for defeating the Kraken. Monsters are those of the same-level region, tougher, and scale with the number of heroes, like in regions.

Where scrolls drop

Scrolls are a rare drop in regions whose suggested level overlaps the difficulty's range, and much more common from those regions' bosses. The Hunting Grounds triple the odds. Everything × the drop multiplier.

Scroll odds
ScrollPer monsterPer region boss
Water Scroll N0.017%1%
Water Scroll M0.011%0.66%
Water Scroll A0.009%0.54%

The Kraken

Abyssal Kraken, the Water M boss, never walks up to the party: its colossal head rises from the water on the right of the strip, out of reach, and sends its tentacles. While any tentacle stands, the head is Immune.

  1. Kill every tentacle and the eye opens: for a few seconds the head comes down to the walkway and takes +25% damage.
  2. Then it dives and the tentacles come back, stronger each phase.
  3. Tidal Slam: every so often a tentacle rises — a 1.5 s warning, with a shadow and a red ! — and slams the whole walkway, no dodge or block. Stunning the tentacle during the warning cancels it.
  4. Fury: at 15% HP, or in the room's last 30 s, the tentacles attack faster and the eye stays open for less time.
Kraken phases
PhaseHead HPTentaclesEye exposed
1100–66%2 × Kraken Tentacle8 s
266–33%2 × Kraken Tentacle, 1 × Armored Tentacle6 s
333–0%3 × Kraken Tentacle, 2 × Armored Tentacle5 s
Room time
4 min
Interrupts
Glacial Thrust (FM), Shield Bash (TK), Arcane Blink (FM) answer the Tidal Slam well

Each class's answers to boss mechanics: Skills.

Game data from October 3, 2026.