Basics
Skills
There are 144 skills: 12 per path, three paths per class. You learn them with gold, they cast themselves in combat and the hotbar sets their order. Here are the rules and every class's full table.
On this page
How they work
Each path has 12 skills, in three bands:
| Skills | Rule |
|---|---|
| 1–7 | Base. You can learn those of all three paths of your class, no strings attached. |
| 8 | The ultimate. Only one per character, across the three paths — it defines your specialization. |
| 9–12 | Advanced. Only in the path of the ultimate you learned. |
Learning costs gold and requires the level and path points shown in the table. Every active skill you learn joins the auto bar; passives are always on.

Path points and power
Each level grants 1 path point, plus 1 extra at levels 10, 20, 30, 40, 50. Put points into any path (up to 200 per path): every point strengthens all of its skills.
- Your weapon grants points in its own path: 3 at tier I, +3 per tier, up to 21 at tier VII.
- Affixes on gloves, boots, weapons and amulets grant path points too.
- The path's attribute (STR, INT, DEX or CON) multiplies the power of its skills.
- Minimum cooldown
- 0.5 s
- Cooldown reduction
- up to 75%
- Mana savings
- up to 50%
The ultimate and advanced skills
Skill 8 of each path is the ultimate. Each character learns just one — and it unlocks skills 9 to 12 of that path. Pick it for the weapon you wield: the advanced skills usually exploit the statuses the path applies.
| Class | Path | Ultimate | Level | Effect |
|---|---|---|---|---|
| Knight | Blade | 200 | 520% ATK to the target and 240% across the scene; Exposed for 8 s and Bleed 30%/s for 5 s. | |
| Knight | Oath | 200 | Party: heals 25% and −40% damage taken for 10 s. | |
| Knight | Bulwark | 200 | Taunts all enemies, −55% damage taken and +30% DEF for 10 s. | |
| Huntress | Hunt | 200 | 12 arrows for 90% ATK each, spread across the scene. | |
| Huntress | Traps | 200 | 300% ATK across the scene; Slowed 50%, Poison 50%/s for 6 s and Marked (+20%). | |
| Huntress | Wild | 200 | 14 cuts for 80% ATK each, spread across foes in reach. | |
| Sorceress | Black Magic | 200 | 240% magic ATK to the target and 96% in an area (radius 60); Burn 12%/s for 5 s. | |
| Sorceress | White Magic | 200 | Revives a fallen ally with 40% HP. | |
| Sorceress | Arcane | 200 | 240% on the target and 96% on everyone in the scene; Exposed 8 s and 40% Slow for 4 s. | |
| Beastmaster | Beast | 200 | +60% ATK and +35% attack speed for 18 s. | |
| Beastmaster | Summoning | 200 | The ancient bear for 30 s with 250% of your HP and 70% of your ATK; taunts. | |
| Beastmaster | Nature | 200 | Party: heals 20%, regenerates 2.5% HP/s for 12 s and removes debuffs. |
On auto-use, ultimates fire when ready and there are monsters in the scene or a boss. Support ones (resurrection, party protection) wait until the party needs them; defensive ones, a boss or low HP.
Auto bar and hotbar
You never press buttons in combat. Every active skill you learn joins the auto bar, and the hero casts each one the moment it is ready (cooldown and mana) and a target is within its reach. The hotbar, with 10 slots, sets an order of your own: drag skills onto it and enable it.
Auto-use priority:
- Interrupt: when a boss telegraphs an attack (like the Kraken's Tidal Slam) and an interrupting skill is ready, it goes on it.
- Ultimate, by the rules above.
- Support: revive the fallen, heal the party or the most wounded, purify poison and weakness, protect an ally in danger, regenerate.
- Buffs and auras: when the fight starts or with HP under half.
- Summon: if none is active.
- Area: if monsters are inside the area.
- Single target: first the one that exploits a status the target already has, then one that applies a missing status, then bar order.
- Basic attack, on its own cadence, whenever a target is in reach.
Resetting skills
Reset Skills returns your path points and undoes the ultimate, freeing a new choice. The first reset is free (1 use); the next ones cost 1,000 gold per character level. The button sits at the top of the Skills window.
Statuses and combos
Many skills apply a status and others exploit it: a blow that doubles on a Stunned target, a Burn detonation, a bonus against Frozen. Building the hotbar around these pairs pays off.
| Status | Effect | Skills that apply / exploit |
|---|---|---|
| Bleeding | physical damage per second | 8 / 4 |
| Burning | fire damage per second; Combustion detonates it | 5 / 1 |
| Poison | damage per second and −50% healing received | 5 / 3 |
| Slowed | attacks and walks slower; 3 times in 6 s = Frozen | 11 / 2 |
| Frozen | cannot act for 2 s | 1 / 3 |
| Marked | +15% damage from the whole party; cannot dodge | 5 / 4 |
| Exposed | −25% defense | 6 / 3 |
| Stunned | cannot act | 13 / 2 |
| Taunted | attacks the taunter | 5 / 0 |
On bosses, Stunned, Frozen and Slowed last half as long and then grant 4 s of immunity; in duels, half and 3 s.
Answers to boss mechanics
Every kind of threat has skills that answer it best. Use the table to set up your hotbar before a tough boss.
| Mechanic | Strong answer | Weaker answer |
|---|---|---|
| Crushing single-target blows | Fortress (TK), Provoke (TK), Barrier (TK), Last Stand (TK) | Aegis Blessing (FM), Summon Bear (BM), Phantom Step (HT) |
| Party-wide area damage | Group Heal (FM), Blade Aegis (FM) | Unbreakable Oath (TK), Bloom (BM), Rejuvenate (BM) |
| Telegraphed attack (e.g. the Kraken's Tidal Slam) | Glacial Thrust (FM), Shield Bash (TK), Arcane Blink (FM) | Rending Bite (BM), Explosive Trap (HT), Panther Pounce (HT), Charge (TK) |
| Self-healing / regenerating boss | Poison Arrow (HT), Venom Trap (HT), Trap Field (HT) | Roots (BM), Forest Wrath (BM) |
| Boss with a magic shield | Fireball (FM), Flame Lance (FM), Combustion (FM) | Meteor (FM), Final Blow (TK), Charged Shot (HT) |
| Armored boss or part | Armor Break (TK), King's Lance (TK) | Predator Leap (BM), Marked Prey (HT), Blade Tempest (FM) |
| Party debuff (poison, curse, slow) | Purify (FM) | Nature's Gift (BM), Bloom (BM), Rally Cry (TK) |
| Dodging or invisible target | Mark Target (HT), Deadly Mark (HT), Phantom Strike (HT) | Falcon Call (BM) |
| Summon hordes | Arrow Rain (HT), Blizzard (FM), Inferno (FM) | Feral Sweep (BM), Whirlwind (TK), Shield Wave (TK) |
| Fallen ally | Resurrection (FM) | Rebirth (BM) |
Knight skills
All 36 Knight skills. Level = minimum character level; Points = path points required; the effect is the base value, with no path points (it grows with points, the attribute and items).
Blade · Greatsword · scales with STR
| # | Skill | Level | Points | Gold | Effect |
|---|---|---|---|---|---|
| 1 | Active | 1 | 0 | free | 180% ATK to the front target.Cooldown 6 s · MP 10 |
| 2 | Active | 5 | 5 | 300 | 190% ATK and Bleed 25%/s for 5 s.Cooldown 9 s · MP 16 |
| 3 | Active | 12 | 10 | 1,500 | 160% ATK and Exposed (−25% DEF) for 6 s.Cooldown 12 s · MP 16 |
| 4 | Area | 30 | 25 | 8,000 | 110% ATK to up to 4 nearby monsters (radius 40).Cooldown 12 s · MP 20 |
| 5 | Active | 60 | 50 | 40,000 | 260% ATK; ×2 vs. Stunned or Frozen.Cooldown 12 s · MP 24 |
| 6 | Active | 100 | 90 | 150,000 | 420% ATK; +100% below 30% HP; +50% vs. Exposed.Cooldown 14 s · MP 35 |
| 7 | Buff | 150 | 130 | 300,000 | +25% damage for 12 s and heals 2% HP.Cooldown 45 s · MP 40 |
| 8 | Ultimate | 200 | 170 | 600,000 | 520% ATK to the target and 240% across the scene; Exposed for 8 s and Bleed 30%/s for 5 s.Cooldown 60 s · MP 60 |
| 9 | Advanced · Area | 260 | 185 | 800,000 | 260% ATK to the 3 nearest; ×2 vs. Exposed.Cooldown 10 s · MP 30 |
| 10 | Advanced · Passive | 300 | 195 | 1,000,000 | Execution: +120% ATK damage; cooldown resets on a kill. |
| 11 | Advanced · Passive | 340 | 200 | 1,300,000 | Dusk Blade: +200% to the target, +100% to the scene, Bleed +15%/s and cooldown -15 s. |
| 12 | Advanced · Active | 380 | 200 | 1,600,000 | 700% ATK; ×2 if the target has both Exposed and Bleed.Cooldown 30 s · MP 50 |
Oath · Spear · scales with CON
| # | Skill | Level | Points | Gold | Effect |
|---|---|---|---|---|---|
| 1 | Buff | 1 | 0 | 100 | Party: +12% damage and +8% attack speed for 12 s.Cooldown 45 s · MP 20 |
| 2 | Buff | 5 | 5 | 300 | Party: +34% DEF for 20 s.Cooldown 30 s · MP 15 |
| 3 | Active | 12 | 10 | 1,500 | 140% ATK and Stunned for 1 s; interrupts.Cooldown 10 s · MP 14 |
| 4 | Support | 30 | 25 | 8,000 | 54% of the most wounded ally's damage is redirected to you for 8 s.Cooldown 20 s · MP 15 |
| 5 | Buff | 60 | 50 | 40,000 | Party: +10% crit and +8% dodge for 15 s.Cooldown 40 s · MP 25 |
| 6 | Buff | 100 | 90 | 150,000 | Party: regenerates 1.4% HP/s for 20 s.Cooldown 30 s · MP 20 |
| 7 | Area | 150 | 130 | 300,000 | 150% ATK, Slowed 40% for 4 s and Taunted for 4 s around you (radius 50).Cooldown 18 s · MP 30 |
| 8 | Ultimate | 200 | 170 | 600,000 | Party: heals 25% and −40% damage taken for 10 s.Cooldown 75 s · MP 50 |
| 9 | Advanced · Passive | 260 | 185 | 800,000 | Unbreakable Oath: each ally survives 1 lethal blow at 1 HP. |
| 10 | Advanced · Support | 300 | 195 | 1,000,000 | Party: heals 12% and removes debuffs.Cooldown 30 s · MP 35 |
| 11 | Advanced · Passive | 340 | 200 | 1,300,000 | War Cry, Banner, Voice of Command and Unbreakable Oath: +6 s and cooldown -20 s. |
| 12 | Advanced · Active | 380 | 200 | 1,600,000 | 450% ATK, Stunned for 2 s and Exposed for 8 s; interrupts.Cooldown 25 s · MP 40 |
Bulwark · Sword · scales with CON
| # | Skill | Level | Points | Gold | Effect |
|---|---|---|---|---|---|
| 1 | Passive | 1 | 0 | 100 | +6% DEF. |
| 2 | Buff | 5 | 5 | 300 | Taunts all enemies for 6 s and reduces damage taken by 40%.Cooldown 15 s · MP 10 |
| 3 | Active | 12 | 10 | 1,500 | 120% ATK and Stunned for 1.5 s; interrupts.Cooldown 9 s · MP 12 |
| 4 | Passive | 30 | 25 | 8,000 | 8% chance to strike back for 100% ATK. |
| 5 | Buff | 60 | 50 | 40,000 | −25% damage taken and +20% DEF for 8 s.Cooldown 25 s · MP 20 |
| 6 | Passive | 100 | 90 | 150,000 | +6% block. |
| 7 | Area | 150 | 130 | 300,000 | 200% ATK and Stunned for 1 s around you (radius 50); interrupts.Cooldown 20 s · MP 35 |
| 8 | Ultimate | 200 | 170 | 600,000 | Taunts all enemies, −55% damage taken and +30% DEF for 10 s.Cooldown 60 s · MP 40 |
| 9 | Advanced · Passive | 260 | 185 | 800,000 | Fortress: regenerates 2% HP/s. |
| 10 | Advanced · Passive | 300 | 195 | 1,000,000 | On a lethal blow: survive with 30% HP and −75% damage taken for 4 s. Once every 90 s. |
| 11 | Advanced · Area | 340 | 200 | 1,300,000 | 220% ATK and Stunned for 2 s across the scene; interrupts.Cooldown 25 s · MP 30 |
| 12 | Advanced · Passive | 380 | 200 | 1,600,000 | Fortress: +4 s and reflects 30% of damage taken. |
Huntress skills
All 36 Huntress skills. Level = minimum character level; Points = path points required; the effect is the base value, with no path points (it grows with points, the attribute and items).
Hunt · Longbow · scales with DEX
| # | Skill | Level | Points | Gold | Effect |
|---|---|---|---|---|---|
| 1 | Active | 1 | 0 | free | 2 arrows for 75% ATK each.Cooldown 5 s · MP 8 |
| 2 | Passive | 5 | 5 | 300 | +3% crit. |
| 3 | Area | 12 | 10 | 1,500 | 180% ATK to the 3 nearest.Cooldown 10 s · MP 18 |
| 4 | Area | 30 | 25 | 8,000 | 95% ATK across the scene.Cooldown 12 s · MP 22 |
| 5 | Buff | 60 | 50 | 40,000 | +20% crit and +20% damage for 12 s.Cooldown 40 s · MP 30 |
| 6 | Active | 100 | 90 | 150,000 | 400% ATK; +30% vs. Marked.Cooldown 12 s · MP 26 |
| 7 | Active | 150 | 130 | 300,000 | 5 arrows for 85% ATK each.Cooldown 14 s · MP 30 |
| 8 | Ultimate | 200 | 170 | 600,000 | 12 arrows for 90% ATK each, spread across the scene.Cooldown 60 s · MP 50 |
| 9 | Advanced · Passive | 260 | 185 | 800,000 | Arrow Storm: +4 arrows and +20% ATK per arrow. |
| 10 | Advanced · Active | 300 | 195 | 1,000,000 | 600% ATK; guaranteed crit vs. Marked.Cooldown 18 s · MP 40 |
| 11 | Advanced · Passive | 340 | 200 | 1,300,000 | Charged Shot: +60% ATK. Charged Shot and Sky Arrow reset on a kill. |
| 12 | Advanced · Area | 380 | 200 | 1,600,000 | 300% ATK and Slowed 30% for 3 s across the scene.Cooldown 30 s · MP 50 |
Traps · Crossbow · scales with DEX
| # | Skill | Level | Points | Gold | Effect |
|---|---|---|---|---|---|
| 1 | Active | 1 | 0 | 100 | 78% ATK and Marked (+15% party damage) for 8 s.Cooldown 12 s · MP 10 |
| 2 | Active | 5 | 5 | 300 | 78% ATK and Poison 39%/s for 5 s (−50% healing received).Cooldown 10 s · MP 12 |
| 3 | Area | 12 | 10 | 1,500 | 65% ATK and Slowed 40% for 5 s in an area (radius 50).Cooldown 14 s · MP 18 |
| 4 | Area | 30 | 25 | 8,000 | 160% ATK and Stunned for 1 s in an area (radius 50); interrupts.Cooldown 16 s · MP 24 |
| 5 | Buff | 60 | 50 | 40,000 | Party: +10% crit and +13% damage for 15 s.Cooldown 45 s · MP 30 |
| 6 | Area | 100 | 90 | 150,000 | 60% ATK and Poison 39%/s for 6 s in an area (radius 60).Cooldown 16 s · MP 24 |
| 7 | Area | 150 | 130 | 300,000 | 130% ATK and Marked (+25%) for 10 s across the scene; remaining Poison explodes (×1.5).Cooldown 40 s · MP 40 |
| 8 | Ultimate | 200 | 170 | 600,000 | 300% ATK across the scene; Slowed 50%, Poison 50%/s for 6 s and Marked (+20%).Cooldown 60 s · MP 55 |
| 9 | Advanced · Passive | 260 | 185 | 800,000 | Your Poison also applies Slowed 25%. |
| 10 | Advanced · Area | 300 | 195 | 1,000,000 | 80% ATK across the scene; remaining Poison explodes (×2.5). Requires a target with Poison.Cooldown 20 s · MP 35 |
| 11 | Advanced · Passive | 340 | 200 | 1,300,000 | Trap Field: cooldown -20 s, Slowed +2 s and Poison +20%/s. |
| 12 | Advanced · Active | 380 | 200 | 1,600,000 | 500% ATK, Marked (+30%) for 10 s and Exposed for 10 s.Cooldown 25 s · MP 40 |
Wild · Saber · scales with DEX
| # | Skill | Level | Points | Gold | Effect |
|---|---|---|---|---|---|
| 1 | Active | 1 | 0 | 100 | 3 slashes for 63% ATK each.Cooldown 5 s · MP 8 |
| 2 | Passive | 5 | 5 | 300 | +2% dodge. |
| 3 | Area | 12 | 10 | 1,500 | 126% ATK to up to 4 nearby monsters (radius 40).Cooldown 10 s · MP 16 |
| 4 | Passive | 30 | 25 | 8,000 | +6% attack speed; guaranteed crit vs. Marked. |
| 5 | Buff | 60 | 50 | 40,000 | +20% dodge and +23% attack speed for 10 s.Cooldown 30 s · MP 20 |
| 6 | Active | 100 | 90 | 150,000 | 220% ATK and Bleed 30%/s for 5 s.Cooldown 9 s · MP 20 |
| 7 | Active | 150 | 130 | 300,000 | 320% ATK and Stunned for 0.8 s; interrupts.Cooldown 14 s · MP 24 |
| 8 | Ultimate | 200 | 170 | 600,000 | 14 cuts for 80% ATK each, spread across foes in reach.Cooldown 50 s · MP 45 |
| 9 | Advanced · Passive | 260 | 185 | 800,000 | Quick Slash: +1 cut. Quick Slash and Deep Gash: +15% ATK. |
| 10 | Advanced · Buff | 300 | 195 | 1,000,000 | +30% attack speed and +15% crit for 10 s.Cooldown 40 s · MP 30 |
| 11 | Advanced · Passive | 340 | 200 | 1,300,000 | Thousand Cuts: +6 cuts, +10% ATK per cut and cooldown -10 s. |
| 12 | Advanced · Active | 380 | 200 | 1,600,000 | 800% ATK; ignores dodge; +50% vs. Marked.Cooldown 25 s · MP 45 |
Sorceress skills
All 36 Sorceress skills. Level = minimum character level; Points = path points required; the effect is the base value, with no path points (it grows with points, the attribute and items).
Black Magic · Shadow Staff · scales with INT
| # | Skill | Level | Points | Gold | Effect |
|---|---|---|---|---|---|
| 1 | Active | 1 | 0 | free | 180% magic ATK and Burn 12%/s for 3 s.Cooldown 6 s · MP 15 |
| 2 | Active | 5 | 5 | 300 | 126% magic ATK; jumps 2× for 60%.Cooldown 9 s · MP 20 |
| 3 | Area | 12 | 10 | 1,500 | 49% magic ATK and Slowed 30% for 4 s in an area (radius 60).Cooldown 14 s · MP 30 |
| 4 | Active | 30 | 25 | 8,000 | 135% magic ATK and Burn 13%/s for 4 s.Cooldown 10 s · MP 28 |
| 5 | Area | 60 | 50 | 40,000 | 43% magic ATK in an area (radius 40); remaining Burn explodes (×2). Requires a target with Burn.Cooldown 12 s · MP 30 |
| 6 | Area | 100 | 90 | 150,000 | 73% magic ATK and Burn 15%/s for 5 s across the scene.Cooldown 24 s · MP 55 |
| 7 | Active | 150 | 130 | 300,000 | 126% magic ATK and Slowed 30% for 4 s; +20% vs. Slowed, +50% vs. Frozen.Cooldown 10 s · MP 30 |
| 8 | Ultimate | 200 | 170 | 600,000 | 240% magic ATK to the target and 96% in an area (radius 60); Burn 12%/s for 5 s.Cooldown 60 s · MP 60 |
| 9 | Advanced · Passive | 260 | 185 | 800,000 | Meteor: +54% to the target, +29% in the area and Burn +4%/s. |
| 10 | Advanced · Area | 300 | 195 | 1,000,000 | 47% magic ATK and Stunned for 0.6 s across the scene; interrupts.Cooldown 25 s · MP 50 |
| 11 | Advanced · Buff | 340 | 200 | 1,300,000 | +15% damage for 10 s.Cooldown 45 s · MP 40 |
| 12 | Advanced · Area | 380 | 200 | 1,600,000 | 189% magic ATK to the target and 84% in an area (radius 80); Burn 10%/s and Slowed 40%.Cooldown 45 s · MP 90 |
White Magic · Scepter · scales with INT
| # | Skill | Level | Points | Gold | Effect |
|---|---|---|---|---|---|
| 1 | Active | 1 | 0 | 100 | 260% magic ATK to the front target.Cooldown 6 s · MP 16 |
| 2 | Support | 5 | 5 | 300 | Heals the most wounded ally for 20% HP.Cooldown 8 s · MP 18 |
| 3 | Support | 12 | 10 | 1,500 | Party: heals 9% HP.Cooldown 12 s · MP 30 |
| 4 | Buff | 30 | 25 | 8,000 | Party: +20% DEF and +15% healing received for 40 s.Cooldown 40 s · MP 25 |
| 5 | Support | 60 | 50 | 40,000 | Party: removes debuffs, heals 5% and grants debuff immunity for 4 s.Cooldown 20 s · MP 25 |
| 6 | Buff | 100 | 90 | 150,000 | Party: +14% attack speed and +6% dodge for 40 s.Cooldown 40 s · MP 30 |
| 7 | Buff | 150 | 130 | 300,000 | Party: +12% damage and +6% crit for 40 s.Cooldown 40 s · MP 30 |
| 8 | Ultimate | 200 | 170 | 600,000 | Revives a fallen ally with 40% HP.Cooldown 60 s · MP 60 |
| 9 | Advanced · Passive | 260 | 185 | 800,000 | Resurrection: +30% HP on revive. |
| 10 | Advanced · Buff | 300 | 195 | 1,000,000 | Party: +15% skill damage for 40 s.Cooldown 45 s · MP 40 |
| 11 | Advanced · Passive | 340 | 200 | 1,300,000 | Resurrection: the revived ally takes −60% damage and regenerates 2% HP/s for 6 s. |
| 12 | Advanced · Passive | 380 | 200 | 1,600,000 | Resurrection: cooldown -25 s and debuff immunity for 4 s. |
Arcane · Spellblade · scales with INT
| # | Skill | Level | Points | Gold | Effect |
|---|---|---|---|---|---|
| 1 | Passive | 1 | 0 | 100 | 12% of the damage comes out of mana. |
| 2 | Active | 5 | 5 | 300 | 2 cuts of 92% magic ATK.Cooldown 5 s · MP 12 |
| 3 | Active | 12 | 10 | 1,500 | 6 blades of 31% magic ATK.Cooldown 8 s · MP 20 |
| 4 | Buff | 30 | 25 | 8,000 | You: +30% of the damage comes out of mana and −10% damage for 10 s.Cooldown 30 s · MP 30 |
| 5 | Active | 60 | 50 | 40,000 | 72% magic ATK and Frozen 2 s; interrupts.Cooldown 12 s · MP 22 |
| 6 | Passive | 100 | 90 | 150,000 | +1% MP per second. |
| 7 | Buff | 150 | 130 | 300,000 | +22% damage and +15% attack speed for 12 s.Cooldown 40 s · MP 30 |
| 8 | Ultimate | 200 | 170 | 600,000 | 240% on the target and 96% on everyone in the scene; Exposed 8 s and 40% Slow for 4 s.Cooldown 60 s · MP 60 |
| 9 | Advanced · Area | 260 | 185 | 800,000 | 72% magic ATK on the 3 nearest and Stunned 1 s; interrupts.Cooldown 18 s · MP 35 |
| 10 | Advanced · Buff | 300 | 195 | 1,000,000 | Party: −25% damage and reflects 15% for 10 s.Cooldown 40 s · MP 45 |
| 11 | Advanced · Passive | 340 | 200 | 1,300,000 | Blade Tempest: +54/+29 damage points, -15 s cooldown. |
| 12 | Advanced · Active | 380 | 200 | 1,600,000 | 336% magic ATK; ×2 and a crit on Frozen, +50% on Slowed.Cooldown 25 s · MP 50 |
Beastmaster skills
All 36 Beastmaster skills. Level = minimum character level; Points = path points required; the effect is the base value, with no path points (it grows with points, the attribute and items).
Beast · Claws · scales with STR
| # | Skill | Level | Points | Gold | Effect |
|---|---|---|---|---|---|
| 1 | Active | 1 | 0 | 100 | 160% ATK and Bleed 20%/s for 4 s.Cooldown 8 s · MP 12 |
| 2 | Active | 5 | 5 | 300 | 190% ATK and Stunned for 0.8 s; interrupts.Cooldown 9 s · MP 14 |
| 3 | Area | 12 | 10 | 1,500 | 125% ATK to up to 4 nearby monsters (radius 40).Cooldown 12 s · MP 20 |
| 4 | Passive | 30 | 25 | 8,000 | +6% ATK and +3% per monster with Bleed (up to 5). |
| 5 | Area | 60 | 50 | 40,000 | 220% ATK and Stunned for 1.5 s around you (radius 60); interrupts.Cooldown 30 s · MP 40 |
| 6 | Active | 100 | 90 | 150,000 | 300% ATK and Bleed 35%/s for 5 s; +50% vs. Stunned.Cooldown 11 s · MP 24 |
| 7 | Active | 150 | 130 | 300,000 | 280% ATK and Exposed for 6 s.Cooldown 14 s · MP 26 |
| 8 | Ultimate | 200 | 170 | 600,000 | +60% ATK and +35% attack speed for 18 s.Cooldown 60 s · MP 50 |
| 9 | Advanced · Passive | 260 | 185 | 800,000 | Beast Form: heals 5% of the damage dealt. |
| 10 | Advanced · Active | 300 | 195 | 1,000,000 | 3 strikes for 200% ATK each and Bleed 25%/s for 5 s.Cooldown 12 s · MP 30 |
| 11 | Advanced · Passive | 340 | 200 | 1,300,000 | Beast Form: +6 s and cooldown -15 s. |
| 12 | Advanced · Area | 380 | 200 | 1,600,000 | 600% ATK around you (radius 60) and Bleed 40%/s for 5 s; +50% vs. targets with Bleed.Cooldown 30 s · MP 50 |
Summoning · Totem · scales with INT
| # | Skill | Level | Points | Gold | Effect |
|---|---|---|---|---|---|
| 1 | Summon | 1 | 0 | free | A wolf for 20 s with 40% of your ATK and 40% of your HP.Cooldown 25 s · MP 18 |
| 2 | Passive | 5 | 5 | 300 | +10% summon ATK and HP. |
| 3 | Active | 12 | 10 | 1,500 | 180% ATK and Marked (+15%) for 6 s.Cooldown 10 s · MP 16 |
| 4 | Summon | 30 | 25 | 8,000 | A bear for 15 s with 80% of your HP; taunts.Cooldown 30 s · MP 28 |
| 5 | Buff | 60 | 50 | 40,000 | Party: +15% attack speed and +10% damage for 12 s.Cooldown 40 s · MP 30 |
| 6 | Summon | 100 | 90 | 150,000 | An alpha wolf for 25 s with 70% of your ATK and 90% of your HP.Cooldown 30 s · MP 35 |
| 7 | Active | 150 | 130 | 300,000 | 320% ATK and Stunned for 1 s; interrupts. Requires an active summon.Cooldown 14 s · MP 26 |
| 8 | Ultimate | 200 | 170 | 600,000 | The ancient bear for 30 s with 250% of your HP and 70% of your ATK; taunts.Cooldown 60 s · MP 55 |
| 9 | Advanced · Passive | 260 | 185 | 800,000 | Ancient Bear: +120% HP and +40% ATK. |
| 10 | Advanced · Buff | 300 | 195 | 1,000,000 | Party: +20% attack speed and +30% summon damage for 12 s.Cooldown 40 s · MP 35 |
| 11 | Advanced · Passive | 340 | 200 | 1,300,000 | +25% summon ATK and HP. |
| 12 | Advanced · Area | 380 | 200 | 1,600,000 | 450% ATK and Stunned for 1.5 s in an area (radius 60); interrupts.Cooldown 30 s · MP 55 |
Nature · Twin Sickles · scales with INT
| # | Skill | Level | Points | Gold | Effect |
|---|---|---|---|---|---|
| 1 | Support | 1 | 0 | 100 | Party: regenerates 1.2% HP/s for 12 s.Cooldown 20 s · MP 16 |
| 2 | Passive | 5 | 5 | 300 | Heals 15% of damage dealt to targets with Bleed. |
| 3 | Buff | 12 | 10 | 1,500 | Party: +19% attack speed for 15 s.Cooldown 35 s · MP 20 |
| 4 | Buff | 30 | 25 | 8,000 | Party: +25% DEF for 20 s.Cooldown 40 s · MP 30 |
| 5 | Area | 60 | 50 | 40,000 | 100% ATK, Slowed 40% and Poison 30%/s in an area (radius 50).Cooldown 14 s · MP 24 |
| 6 | Support | 100 | 90 | 150,000 | Party: heals 12% and removes debuffs.Cooldown 25 s · MP 30 |
| 7 | Area | 150 | 130 | 300,000 | 200% ATK around you (radius 45) and Bleed 25%/s for 4 s.Cooldown 12 s · MP 24 |
| 8 | Ultimate | 200 | 170 | 600,000 | Party: heals 20%, regenerates 2.5% HP/s for 12 s and removes debuffs.Cooldown 60 s · MP 55 |
| 9 | Advanced · Passive | 260 | 185 | 800,000 | Bloom: +20% DEF and +4 s. |
| 10 | Advanced · Buff | 300 | 195 | 1,000,000 | Party: reflects 20% of damage taken for 15 s.Cooldown 35 s · MP 30 |
| 11 | Advanced · Support | 340 | 200 | 1,300,000 | Revives a fallen ally with 20% HP.Cooldown 120 s · MP 70 |
| 12 | Advanced · Area | 380 | 200 | 1,600,000 | 400% ATK across the scene, Slowed 50% and Poison 40%/s for 6 s.Cooldown 30 s · MP 55 |
See also
- Classes — weapons and style of every path.
- Attributes and Stats — cooldown, crit and what matters most for damage.
Game data from October 3, 2026.